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Last man sitting early access3/17/2023 ![]() Fixed memory leak issue in Chapter 03: unused particles are removed.Various skeletal meshes have been converted to static meshes.Updated chapter 2 “hangar fight” enemy encounter.Weapon projectiles are now unaffected by gravity.Melee weapons can be stored (one at a time).The flashlight can not be dropped accidentally.Temporary fix for players not being able to pick up weapon ammo during later chapters (if they skipped previous chapters).Fixed tutorial controllers not attaching to the player’s hand properly on the menu level.Fixed a locomotion issue when playing while sitting down, or being really short.Fixed an issue where the detonator didn’t disappear after the explosion.New safety timers for objective triggers.Fixed a rare bug where the player could’ve gotten stuck when dying during hand scanning.No more accidental teleporting while turning. Vive controller teleport fix: in turning mode, teleport is only activated by hitting UP on the touchpad.Improved accessibility: a left-handed control layout has been added.General improvement of enemy performance and behavior.Fixed an issue with enemies changing colour before dissolving.Fixed a crash caused by zombies exploding.Improved accuracy and behavior for armed enemies – as a result, the game became a tiiiny bit more difficult.You can check all the fixes and improvements in the patch notes below. Virtual Reality is our passion, we strongly believe it IS the future of gaming and we’d like to think we’re significantly contributing to its popularity.īe sure to follow us on Social Media, 2020 will be a very exciting and busy year here at XREAL!ĬONTENT UPDATE #6 – Chapter 05 and 06, plus countless fixes and improvements!īesides adding new content, we’ve fixed countless community-reported issues and made improvements on all aspects of the game. You are the reason we can do what we love. Once again, thank you so much for supporting us throughout the years. We have learned so much during A-Tech’s development – we’ll use this knowledge and experience to bring you even better, more exciting games in the near future. We’ll still keep an eye on feedback, and won’t abandon the game. We could continue developing the game for years and years as we’re still full of ideas, but it is time for the A-Tech team to move on, to concentrate on other very exciting projects at XREAL Games. Ours and yours, since all this wouldn’t be possible without your support throughout the years. This is the point where we can, and have to say: it is done, the game is finished. In the last update we added Valve Index controller support and overhauled the game’s ‘Swarm’ mode. The game’s success has far surpassed our initial expectations, which allowed us to grow as a team, as an independent studio. We can also proudly present our first in-house Steam bundle: But it was fun.įast forward four years – the passion project of a few VR enthusiasts is leaving Early Access today, and has been released on another popular platform: Playstation VR. No guides, no tutorials, no know-how on how to develop in VR. Quite the contrary, it was really difficult.
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