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Ancient warfare 3 steam3/18/2023 ![]() Fixed +0 bullets spam when walking over some weapons.Fixed floating scopes on the future grenade launcher.Fixed that siege units did still control their siege weapon after being zombified.Fixed that menu music would stay quiet after changing the music volume.Fixed small gap in the concrete windowframe model.Fixed a visual bug for array nodes with many values.Fixed that resetting the scale in the script editor would not update the scale text.Fixed that custom bayonets did not cause any damage.Fixed various problems with picking up shields (duplicated shields, multiple shields on the player, etc.).Fixed that the rendered color picker would not pick colors from units in the unit editor.Fixed that the rect shaped terrain paint would flip to the other side when painting borders.Custom modular doors should work more reliable now.The mute in background option will now correctly mute sounds instead of pausing them and causing sound desync.Fixed that pressing continue in the pause menu resulted in a different behaviour that pressing escape to close it.Fixed that the OnPickup scripting node did not work for door keys.New runtime event bind nodes for all the reference event nodes.Added nodes to get and set all parameters of an existing custom info.SetX/Y/Z and SetR/G/B nodes can be used to quickly set one component of a vector or color.DebugLine node can be used to temporarily render lines in the scene.DynamicRefCast can be used to cast any reference type to another type (for instance unit to health reference).ArrayHint node can be used to hint the type of an array after it was passed as a parameter in custom events.New input nodes for body parts, types, ui transform and equipment item references.Raycast/ Linecast nodes can be used to shoot rays and detect colliders.RestrictAll node can be used as a shortcut for all the other restrict nodes.Added various new nodes and parameters to existing nodes to drop weapons, shields, etc and to switch weapons.PickupWeapon/ PickupSupport/ PickupShield can be used to set inventory items of the player.Jump node can be used to let the player jump without ground checks for mechanics like double jumps.UnlockCursorInteraction/ LockCursorInteraction can be used to unlock the cursor for custom info interactions.OnBeginHover/ OnEndHover/ OnClick can be used to detect custom info interactions.IsHovered node can be used to test if a custom info is hovered.OnMeleeBodyImpact event node runs when a melee weapon hits a unit body part and outputs additional information like the hit body part and damage values.OnMeleeImpact event node runs when a melee weapon hits any surface and outputs information like the position, hit normal and hit object. ![]() OnProjectileBodyImpact event node runs when a projectile hits a unit body part and outputs additional information like the hit body part and damage values.OnProjectileImpact event node runs when a projectile hits any surface and outputs information like the position, hit normal and hit object.OnAIMelee/ OnAIMeleeGlobal event nodes run when an AI swings their weapon at another unit.OnAIShoot/ OnAIShootGlobal event nodes run when an AI shoots at another unit.OnAIAttack/ OnAIAttackGlobal event nodes run when an AI attacks another unit.Set/Get MovementSpeedMult can be used to adjust the movement speed of the player (0-2x multiplier). ![]()
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